Darius Champion Spell Detail :
(Passive) Hemorrhage
Darius’ basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+0.4 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times. Darius gains 5% movement speed for each bleeding enemy champion.
(Q) Decimate
Cooldown: 9 / 8 / 7 / 6 / 5 sec Cost: 40 / 40 / 40 / 40 / 40
Darius deals (70 / 105 / 140 / 175 / 210) (+(0.7 per attack damage point)) physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage, (105 / 157.5 / 210 / 262.5 / 315) (+(1.05 per ability power point)) Maximum Physical damage.
(W) Crippling Strike:
Cooldown: 8 / 8 / 8 / 8 / 8 sec Cost: 30 / 35 / 40 / 45 / 50
Darius’ next basic attack deals (12 / 59 / 106 / 153 / 200)% additional damage and slows the target’s movement and attack speed by (20 / 25 / 30 / 35 / 40)% for 2 seconds. Crippling strike’s cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
(E) Apprehend:
Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe’s hook and pulls them to him.
(R) Noxian Guillotine
Cooldown: 100 / 100 / 100 sec
Darius leaps to target enemy champion and strikes a lethal blow, dealing (160 / 250 / 340) (+(0.75 per attack damage point)) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage, (320 / 500 / 680) (+(1.5 per attack damage point)) The cooldown is refreshed if Noxian Guillotine kills the target.
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